AI Insights · Timothy · October 2022
Top 5 Apple Arcade Games Performance on iOS in the Middle East - Q3 2022
Explore the performance of the top 5 Apple Arcade games on iOS in the Middle East during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the Middle East saw significant activity in the Apple Arcade games category on the iOS platform. Here’s a closer look at the performance of the top 5 games, based on data from Sensor Tower.
Snake.io - Fun Online Snake
Published by Kooapps, this game saw a diverse range of trends. Weekly revenue fluctuated, peaking at about $445 in late July and stabilizing around $415 by the end of September. Weekly downloads started strong at 33.5K in late June, but experienced a downward trend, ending at 24.6K in the last week of September. Active users followed a similar pattern, beginning at 329K and finishing at approximately 297K.
Temple Run
Imangi Studios' classic game displayed a steady performance. Weekly revenue started at $116 and saw a low of $25 in mid-September, closing at $49. Downloads remained relatively stable, with a slight dip to 9.1K in mid-September but recovering to 11.2K by the end of the quarter. Active users started at 87.4K, dipped to 77.7K in mid-September, and finished at 81.1K.
Hill Climb Racing
Fingersoft’s popular racing game experienced fluctuations in revenue, peaking at $848 in late June and closing at $750 in the final week of September. Downloads saw a downward trend, starting at 11K and ending at 7.3K. Active users showed a decline from 126.6K in late June to 121.3K by the end of September.
Sonic Dash: Fun Endless Runner
SEGA’s Sonic Dash: Fun Endless Runner had varied performance metrics. Weekly revenue decreased from $765 in late June to $468 by the end of September. Downloads also declined from 11.7K to 7.2K over the same period. Active users remained relatively stable, starting at 217.9K and ending at around 203.9K.
Chess - Play & Learn
Chess.com’s strategic game displayed a robust performance in revenue, starting at $6K and peaking at $7.6K in mid-September, before ending at $6.5K. Downloads were relatively stable, with a slight decrease from 6.3K to 6K. Active users showed a positive trend, increasing from 58.9K in late June to 70.3K by the end of September.
For more detailed insights on the performance of these games and other apps, visit Sensor Tower.